Occlusion with Z-buffer

Almost every beautiful view we look at both in physical world and digital scenes involves having objects at different depth. Today we look at how Z-buffer is a great technique to render objects at different distances from the camera, which smartly handles occlusion.

Topics Covered

  • Occlusion
  • Z-buffer
  • Depth Test
Z-buffer Diagram

Published on Oct 29, 2021